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public interface ICombat
Combat commands available. Implement every command with Functor Design Pattern. IE: move() function must be implemented as a Combat_Move.class
DualCombat
,
JurpeFrame_Combat
Field Summary | |
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static java.lang.String[] |
AVAILABLE_COMBAT_COMMANDS
Returns all available commands as an array of Strings |
static int |
CM_AIM
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static int |
CM_ALLOATT
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static int |
CM_ALLODEF
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static int |
CM_ATTAK
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static int |
CM_MOVE
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static int |
CM_RDYWPN
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static int |
CM_RELOAD
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Method Summary | |
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boolean |
aim()
Aim a ranged weapon |
boolean |
allOutAttack()
Make a special, all out attack |
boolean |
allOutDefense()
Make a special, all out defense |
boolean |
attack()
Make an attack |
java.lang.String |
log()
Get log of actions. |
boolean |
move()
Make a move and/or escape. |
boolean |
readyWeapon()
Ready an unbalanced weapon. |
boolean |
reload()
Reload weapon |
Field Detail |
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static final int CM_MOVE
static final int CM_RDYWPN
static final int CM_RELOAD
static final int CM_AIM
static final int CM_ATTAK
static final int CM_ALLOATT
static final int CM_ALLODEF
static final java.lang.String[] AVAILABLE_COMBAT_COMMANDS
Method Detail |
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boolean move()
boolean readyWeapon()
boolean reload()
boolean aim()
boolean attack()
boolean allOutAttack()
boolean allOutDefense()
java.lang.String log()
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Jurpe - Java Universal Role Playing Engine - http://jurpe.sourceforge.net | |||||||||
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