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java.lang.Objectjurpe.system.CoreHandles
public abstract class CoreHandles
Handles to other objects in the game.
Constructor Summary | |
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CoreHandles()
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Method Summary | |
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ICombat |
getCombat()
Combat is the reference to active combat, if there is one. |
Dungeons |
getDungeon()
Handle to dungeon |
HighScores |
getHighScores()
Gets reference to High Scores Table |
Inn |
getInn()
Handle to inn |
Log |
getLog()
Handle to current log |
PCharacter |
getPC()
Handle to character |
Shop |
getShop()
Handle to Shop |
Skills |
getSkills()
Handle to available Skills for this game |
TurnTable |
getTurnTable()
Turn table is a metaphor for a table in which PCs and NPCs sit and play. |
boolean |
isPCgenerated()
If a Playing Character has been generated |
OSProps |
operatingSystem()
Handle to Operating System Properties |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public CoreHandles()
Method Detail |
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public PCharacter getPC()
public Dungeons getDungeon()
public Inn getInn()
public TurnTable getTurnTable()
TurnTable
public ICombat getCombat()
public HighScores getHighScores()
public Log getLog()
public Skills getSkills()
Livelli
public Shop getShop()
Shop
public boolean isPCgenerated()
public OSProps operatingSystem()
OSProps
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Jurpe - Java Universal Role Playing Engine - http://jurpe.sourceforge.net | |||||||||
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