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Uses of JurpeException in jurpe.containers |
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Methods in jurpe.containers that throw JurpeException | |
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void |
MasterShop.addRandomItems(RandomNames names,
ItemValueType ivt,
int number)
Add some random items to the ones available |
void |
Monsters.initialize(Dungeons dungeon)
Generate new wave of monsters. |
void |
Lootables.initialize(Dungeons dungeon)
Generate new set of dungeon items, that is money or other items that can be found in the dungeon. |
Uses of JurpeException in jurpe.dungeon |
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Methods in jurpe.dungeon that throw JurpeException | |
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void |
Dungeons.addAvatarToCurrentMap()
Add Avatar placeholder to current map |
void |
Dungeons.drawDungeon(Level dungeonLevel,
HexMap hexMapControl)
Draw dungeon into and HexMap control and connect its logic. |
Cell |
PlaceHolder.getCell()
Get RpgMapCell in which Placeholder is |
Level |
Dungeons.getCurrentLevel()
The level where avatar is |
RpgMap |
Dungeons.getCurrentMap()
Get current map |
Level |
Dungeons.getDungeonLevel(int level)
Handle to Dungeon level |
Level |
DungeonLevels.getDungeonLevel(int level)
Get the dungeon map associated with that level |
Direction |
Avatar.getEdge(HexMap hexMap)
Get the direction in which Avatar is getting close to the perimenter |
void |
Dungeons.initAvatar(HexMap hexMapControl)
Set a new Avatar. |
void |
PlaceHolder.move(Direction direction)
Move placeholder |
void |
Avatar.move(Direction d)
Move avatar in some direction |
void |
PlaceHolder.setCenteredPosition()
Set centered position for this placeholder. |
void |
Dungeons.setCurrentLevel(Level level)
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void |
PlaceHolder.setDefaultInitialPosition(java.util.Random rnd)
Set initial random position |
void |
Avatar.setInitialPosition(HexMap hexMap)
Set Avatar initial position. |
void |
PlaceHolder.setPosition(RpgMapPoint rpgPoint)
Set Placeholder Position |
void |
PlaceHolder.setRandomPosition(java.util.Random rnd)
Set a random position for this placeholder. |
Uses of JurpeException in jurpe.dungeon.crawler |
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Methods in jurpe.dungeon.crawler that throw JurpeException | |
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static Direction |
Direction.fromValue(short x)
Return a direction from a given value |
static Direction |
Direction.getRandom(java.util.Random rnd)
Get a random direction |
Uses of JurpeException in jurpe.dungeon.hexmap |
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Methods in jurpe.dungeon.hexmap that throw JurpeException | |
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void |
HexMapDrawing.drawCorridor(java.awt.Graphics g,
RpgMapPoint from,
Direction direction)
Draw a corridor between the hexagon having center in from, toward direction |
void |
HexMapDrawing.drawMaze(java.awt.Graphics g)
Draw a maze inside hexes |
void |
HexMapDrawing.drawPlaceHolder(PlaceHolder ph,
java.awt.Graphics g)
Draw placeholder on map |
void |
HexMapDrawing.drawPlaceHolders(java.awt.Graphics g,
java.util.AbstractList<PlaceHolder> placeholders)
Draw placeholders on hexmap. |
void |
HexMapDrawing.drawPlaceHolders(java.awt.Graphics g,
Dungeons dungeon)
Draw the placeholders in this hexmap |
HexMapView |
HexMap.getHexMapView()
HexMapView handle (RpgMap and HexMap methods) |
void |
HexMap.refresh()
Refresh PlaceHolder in view map after any command, scrolling view if necessary |
void |
HexMap.renderBackground(java.awt.Graphics g)
Render background according to RpgMap |
void |
HexMap.synchHexMapView()
Synchronize HexMapView with a RpgMap |
Uses of JurpeException in jurpe.dungeon.rpgmap |
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Methods in jurpe.dungeon.rpgmap that throw JurpeException | |
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void |
Drawer.drawMap(java.awt.Graphics g)
Draw map |
Direction[] |
Cell.getDoorables()
Return all the directions in which this cell may have a door. |
Direction[] |
Cell.getDoors()
Get all directions in whose there are doors. |
void |
RpgMap.setSpecialCell(RpgMapPoint p,
LocationType type)
Set special cell |
void |
RpgMap.setSpecialCell(RpgMapPoint p,
LocationType type,
java.lang.String message)
Set special cell with a message |
Uses of JurpeException in jurpe.items |
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Methods in jurpe.items that throw JurpeException | |
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static Weapon |
Weapon.createRandom(ItemValueType value,
RandomNames rn,
MasterShop ms,
Skills sk)
Creates a random generated Weapon |
Uses of JurpeException in jurpe.system |
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Methods in jurpe.system that throw JurpeException | |
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boolean |
CoreCommands.continueCombat()
After having initialized Combat and TurnTable objects, this method return false until combat is ended. |
void |
CoreCommands.enterCombatWith(java.lang.String monsterName)
Starts a combat session. |
BasicItem |
CoreCommands.generateItem(ItemValueType ivt)
Generate a random item |
void |
Core.init()
Core initialization routines |
boolean |
CoreCommands.loadPC(java.lang.String pcName)
Restore serialized PCharacter. |
static void |
Config.loadValues()
Use this static method to initialize values from an external config.xml file |
Constructors in jurpe.system that throw JurpeException | |
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Core()
Constructor. |
Uses of JurpeException in jurpe.system.commands |
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Methods in jurpe.system.commands that throw JurpeException | |
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static DualCombat |
CombatCommands.enterCombat(PCharacter fighter,
Monster monsterToFight)
Starts a combat session. |
static BasicItem |
CreationCommands.generateItem(ItemValueType value,
RandomNames names)
Creates a random generated item (money or other items). |
static PCharacter |
PersistenceCommands.loadPC(java.lang.String pcName)
Restore serialized PCharacter. |
Uses of JurpeException in jurpe.system.generation |
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Methods in jurpe.system.generation that throw JurpeException | |
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static short |
Dice.roll()
Roll a normal six faces die |
Uses of JurpeException in jurpedemo |
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Methods in jurpedemo that throw JurpeException | |
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static java.awt.Color |
JurpeDemoConfig.getBackGroundColor(boolean metal)
Get RGB coordinates for the 2 default GUI background colors. |
static void |
JurpeDemoConfig.loadValues()
Use this static method to initialize values from an external config.xml file |
Constructors in jurpedemo that throw JurpeException | |
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JurpeDemo()
Initialize entire application. |
Uses of JurpeException in jurpedemo.frames |
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Methods in jurpedemo.frames that throw JurpeException | |
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void |
DungeonCommander.execute()
Execute the command. |
boolean |
JurpeFrame.isTabVisible(int tabbedPanel)
True if tab is visible (not actually showing, just visible) |
void |
PanelGame.refresh()
Refresh panel. |
abstract void |
JurpeFrame.resetGUI()
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void |
FrameMain.resetGUI()
Set initial conditions for GUI (Shop and Inn not visible, Skill cannot improve and so on...) |
Constructors in jurpedemo.frames that throw JurpeException | |
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FrameCombat(JurpeFrame xp,
java.lang.String monsterName,
boolean fastlog)
Constructor |
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Jurpe - Java Universal Role Playing Engine - http://jurpe.sourceforge.net | |||||||||
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