A B C D E F G H I J K L M N O P R S T U V W X Y Z

I

ICharacterWizard - Interface in jurpedemo.wizards
Character Wizard Interface
ICombat - Interface in jurpe.combat
Combat commands available.
ICommand - Interface in jurpe.system
Command interface.
IDungeonGenerator - Interface in jurpe.dungeon.generator
A dungeon generator class is a factory for classes that builds new dungeons.
IESCETDA - Static variable in class jurpe.system.resources.LibraryStrings
 
ILogicalMap - Interface in jurpe.dungeon.rpgmap
Interface for RPG maps.
IMPALING - Static variable in class jurpe.system.resources.LibraryStrings
 
IMPDAMAGE - Static variable in class jurpedemo.resources.GameStrings
 
IMPROVE - Static variable in class jurpedemo.resources.GameStrings
 
improveSkill(String, float) - Method in class jurpe.characters.PCharacter
Improve Skill Level
improveSkill(PCharacterSkill, float) - Method in class jurpe.characters.PCharacter
Improve Skill Level
improveSkillLevel(int) - Method in class jurpe.characters.PCharacterSkill
Add "delta" to the current ability level
IMPSKL - Static variable in class jurpedemo.resources.GameStrings
 
inches2cm(int) - Static method in class name.alessiosaltarin.utils.Conversion
 
inches2cm(float) - Static method in class name.alessiosaltarin.utils.Conversion
 
INFLICTS - Static variable in class jurpe.system.resources.LibraryStrings
 
init() - Method in class jurpe.system.Core
Core initialization routines
init() - Method in class jurpedemo.frames.PanelGame
Init
initAvatar(HexMap) - Method in class jurpe.dungeon.Dungeons
Set a new Avatar.
initGUI() - Static method in class jurpedemo.JurpeDemo
 
INITIAL_DUNGEON_LEVELS - Static variable in class jurpedemo.JurpeDemoConfig
These is the number of dungeons initially created and persisted
INITIAL_MONEY - Static variable in class jurpe.system.Config
Initial Money
initialize(Dungeons) - Method in class jurpe.containers.Lootables
Generate new set of dungeon items, that is money or other items that can be found in the dungeon.
initialize(Dungeons) - Method in class jurpe.containers.Monsters
Generate new wave of monsters.
initializeLevels() - Method in class jurpe.dungeon.Dungeons
Initialize dungeon levels
initLocation() - Method in class jurpe.world.Location
Init any location
Inn - Class in jurpe.world
The Inn is the place to rest.
Inn(int, int) - Constructor for class jurpe.world.Inn
Constructor.
Inn(int) - Constructor for class jurpe.world.Inn
Constructor.
INN - Static variable in class jurpedemo.resources.GameStrings
 
Innate - Class in jurpe.characters
Base class for advantages/disadvantages/quirks.
Innate(String, String, short) - Constructor for class jurpe.characters.Innate
Construct a new Innate Ability, such as Advantage, Disadvantage, Quirk
innates() - Method in class jurpe.characters.CharacterAttributes
Get list of characters' innate skills (advantages, disadvantages)
Innates - Class in jurpe.containers
Innates (inborn) skills container class
Innates() - Constructor for class jurpe.containers.Innates
Constructor
INNIMAGE - Static variable in class jurpedemo.JurpeDemoConfig
Name of inn image
INPNAME - Static variable in class jurpedemo.resources.GameStrings
 
Instruction - Enum in jurpe.dungeon.crawler
Instruction constants that represent the key-commands issued by a player.
INT - Static variable in class jurpe.system.resources.LibraryStrings
 
INTELLIGENCE - Static variable in class jurpedemo.resources.GameStrings
 
Inventory - Class in jurpe.containers
PCharacter Inventory.
Inventory() - Constructor for class jurpe.containers.Inventory
Constructs a new Inventory with default money quantity.
Inventory(int) - Constructor for class jurpe.containers.Inventory
Constructs new Inventory with "denary" money
INVENTORY - Static variable in class jurpedemo.resources.GameStrings
 
InventoryListBox - Class in jurpedemo.frames
Extends JList with popup menu functionalities for handling inventory
InventoryListBox(JurpeFrame) - Constructor for class jurpedemo.frames.InventoryListBox
Constructor
IQ_BASED - Static variable in class jurpe.characters.Skill
Based upon intelligence (IQ)
IQ_MODIFIER - Static variable in class jurpe.system.EffectType
 
IS - Static variable in class jurpe.system.resources.LibraryStrings
 
isAI() - Method in class jurpe.characters.BasicPC
Return true if this charater is controlled by Artificial Intelligence
isAlive() - Method in class jurpe.characters.Monster
A monster is alive if:
Has HT>0
isAlive() - Method in class jurpe.characters.PC
If character is alive it returns true
isAlive() - Method in class jurpe.characters.PCharacter
A character is alive if:
Has HT>0 Failed a roll on MaximumHT if CurrentHO <=0 Lost a total of 1 times MaximumHT
isAlive() - Method in class jurpe.combat.DualCombat
Return true combat is alive (ie: will not terminate next turn).
isAllOutDefense() - Method in class jurpe.combat.Defense
Will determine if defending character issued an All Out Defense the turn before.
isArmed() - Method in class jurpe.characters.PC
True, if this character is wearing a weapon
isAvailable() - Method in enum jurpe.combat.DefenseType
If Active Defense is available this turn.
isBalanced() - Method in class jurpe.characters.Skill
Returns true if Skill is HandWeapon, and the particular Weapon is balanced.
isBalanced() - Method in class jurpe.items.Weapon
If this weapon need to get ready (not balanced).
isCharacterCreated() - Method in class jurpedemo.wizards.CharacterCreation
 
isClosed() - Method in class jurpe.dungeon.rpgmap.Passage
Returns true if this passage is closed
isCorridor(Direction) - Method in class jurpe.dungeon.rpgmap.Cell
Return true if the passage between this cell and the cell in d direction is a corridor, that is, it's opened.
isDoor(Direction) - Method in class jurpe.dungeon.rpgmap.Cell
Return true if there is a door in the direction dir
isEnabled() - Method in enum jurpe.system.EnabledDisabled
 
ISENDED - Static variable in class jurpedemo.resources.GameStrings
 
isFocusable() - Method in class jurpe.dungeon.hexmap.HexMap
If it's focusable
isImplemented() - Method in class jurpe.characters.Innate
Return true if this Innate has been implemented
isInside(RpgMapPoint) - Method in interface jurpe.dungeon.rpgmap.ILogicalMap
Get RpgMapCell at RpgMapCoordinates XY
isInside(RpgMapPoint) - Method in class jurpe.dungeon.rpgmap.MapTiles
Returns true if the position is inside the RpgMap width and height
isInside(short, short) - Method in class jurpe.dungeon.rpgmap.MapTiles
Returns true if the position is inside the RpgMap width and height
isInside(RpgMapPoint) - Method in class jurpe.dungeon.rpgmap.MapView
Returns true if the position is inside the RpgMapView width and height
isInside(RpgMapPoint) - Method in class jurpe.dungeon.rpgmap.RpgMap
Return true if point p is inside this map.
isInVillage() - Method in class jurpe.dungeon.Avatar
Return true if the Avatar is in the village (dungeon level 0)
isItemRandom() - Method in class jurpe.items.BasicItem
If this item was randomly created
isItemUsable() - Method in class jurpe.items.BasicItem
If this item is usable (character can use it)
isItemWearable() - Method in class jurpe.items.BasicItem
If this item is wearable (character can wear it)
isLinux() - Method in class jurpe.system.OSProps
If program is running on Linux
ISNOTRDYT - Static variable in class jurpe.system.resources.LibraryStrings
 
ISNOTUSBL - Static variable in class jurpedemo.resources.GameStrings
 
ISNOTWRBL - Static variable in class jurpedemo.resources.GameStrings
 
isOnTheEdge(RpgMapPoint) - Method in class jurpe.dungeon.hexmap.HexMapView
Return true if the point is over the edge of this view.
isOpen() - Method in class jurpe.dungeon.furnishing.Door
 
isOpened() - Method in class jurpe.dungeon.rpgmap.Passage
Returns true if this passage is opened
isPCgenerated() - Method in class jurpe.system.CoreHandles
If a Playing Character has been generated
isPhysical() - Method in class jurpe.characters.Skill
Returns true if it is a Physical skill
isReady() - Method in class jurpe.characters.Monster
 
isReady() - Method in class jurpe.characters.PC
If character is ready to make an attack this turn.
isReady() - Method in class jurpe.characters.PCharacter
You are ready if: - you are unarmed - you are using a weapon which is ready
isReady() - Method in class jurpe.items.Weapon
If this weapon is balanced, then returns true if it's also ready.
ISREADY - Static variable in class jurpe.system.resources.LibraryStrings
 
ISREADYTO - Static variable in class jurpe.system.resources.LibraryStrings
 
isSaved() - Method in class jurpe.characters.PCharacter
If the character has been saved lately.
isShielded() - Method in class jurpe.characters.PC
Returns true if character wears a shield.
isShielded() - Method in class jurpe.characters.PCharacter
Returns true if character wears a shield.
isSpecial() - Method in class jurpe.dungeon.rpgmap.Cell
Return true if this cell is not a wall or a corridor.
isSpecial() - Method in class jurpe.world.Location
True if location is special.
isTabVisible(int) - Method in class jurpedemo.frames.JurpeFrame
True if tab is visible (not actually showing, just visible)
isTherePlaceHolder(RpgMapPoint) - Method in class jurpe.dungeon.Level
Return true if there is a placeholder in this rpgmappoint
ISUNCONSC - Static variable in class jurpe.system.resources.LibraryStrings
 
isUnconscious() - Method in class jurpe.characters.PC
Returns true if character cannot move/decide actions (is unconscious)
ISUNXCONS - Static variable in class jurpe.system.resources.LibraryStrings
 
isValid() - Method in class jurpe.combat.WeaponDamage
If this DamageType is valid for the weapon
isValid() - Method in class jurpe.system.TurnEffect
If this turn effect is still in action (valid).
isVoid() - Method in class jurpe.system.EffectsCollection
If this collection is empty
isWall() - Method in class jurpe.dungeon.rpgmap.Cell
A cell without exits is considered a wall
isWeapon() - Method in class jurpe.characters.Skill
Returns true if it is a Physical skill used for Weapons.
item() - Method in class jurpe.dungeon.rpgmap.DungeonItem
Basic Item type
Item - Class in jurpe.items
Item Type Class.
Item(String, int, int, String, int, String, boolean) - Constructor for class jurpe.items.Item
Constructor
ITEM - Static variable in class jurpe.system.resources.LibraryStrings
 
ITEMS - Static variable in class jurpedemo.resources.GameStrings
 
ItemType - Enum in jurpe.items
Constants describing item type.
ItemValueType - Enum in jurpe.system.generation
ItemValueType constants determine the rarity of an object, ie: switch (ivt) { case TRASH: break; case COMMON: break; case NORMAL: break; case AVERAGE: break; case MORETHANAVG: break; case RARE: break; case UNIQUE: break; }
iterator() - Method in interface jurpe.dungeon.rpgmap.ILogicalMap
Iterator
iterator() - Method in class jurpe.dungeon.rpgmap.MapView
Iterator
iterator() - Method in class jurpe.dungeon.rpgmap.RpgMap
Iterator
ITLIECWO - Static variable in class jurpe.system.resources.LibraryStrings
 
ITSTHESAME - Static variable in class jurpedemo.resources.GameStrings
 
IXMLConverter - Interface in name.alessiosaltarin.utils
Interface for XML metadata managing.
IXMLNavigator - Interface in name.alessiosaltarin.utils
Summary description for XMLNavigator.

Jurpe - Java Universal Role Playing Engine - http://jurpe.sourceforge.net
A B C D E F G H I J K L M N O P R S T U V W X Y Z