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I
ICharacterWizard
- Interface in
jurpedemo.wizards
Character Wizard Interface
ICombat
- Interface in
jurpe.combat
Combat commands available.
ICommand
- Interface in
jurpe.system
Command interface.
IDungeonGenerator
- Interface in
jurpe.dungeon.generator
A dungeon generator class is a factory for classes that builds new dungeons.
IESCETDA
- Static variable in class jurpe.system.resources.
LibraryStrings
ILogicalMap
- Interface in
jurpe.dungeon.rpgmap
Interface for RPG maps.
IMPALING
- Static variable in class jurpe.system.resources.
LibraryStrings
IMPDAMAGE
- Static variable in class jurpedemo.resources.
GameStrings
IMPROVE
- Static variable in class jurpedemo.resources.
GameStrings
improveSkill(String, float)
- Method in class jurpe.characters.
PCharacter
Improve Skill Level
improveSkill(PCharacterSkill, float)
- Method in class jurpe.characters.
PCharacter
Improve Skill Level
improveSkillLevel(int)
- Method in class jurpe.characters.
PCharacterSkill
Add "delta" to the current ability level
IMPSKL
- Static variable in class jurpedemo.resources.
GameStrings
inches2cm(int)
- Static method in class name.alessiosaltarin.utils.
Conversion
inches2cm(float)
- Static method in class name.alessiosaltarin.utils.
Conversion
INFLICTS
- Static variable in class jurpe.system.resources.
LibraryStrings
init()
- Method in class jurpe.system.
Core
Core initialization routines
init()
- Method in class jurpedemo.frames.
PanelGame
Init
initAvatar(HexMap)
- Method in class jurpe.dungeon.
Dungeons
Set a new Avatar.
initGUI()
- Static method in class jurpedemo.
JurpeDemo
INITIAL_DUNGEON_LEVELS
- Static variable in class jurpedemo.
JurpeDemoConfig
These is the number of dungeons initially created and persisted
INITIAL_MONEY
- Static variable in class jurpe.system.
Config
Initial Money
initialize(Dungeons)
- Method in class jurpe.containers.
Lootables
Generate new set of dungeon items, that is money or other items that can be found in the dungeon.
initialize(Dungeons)
- Method in class jurpe.containers.
Monsters
Generate new wave of monsters.
initializeLevels()
- Method in class jurpe.dungeon.
Dungeons
Initialize dungeon levels
initLocation()
- Method in class jurpe.world.
Location
Init any location
Inn
- Class in
jurpe.world
The Inn is the place to rest.
Inn(int, int)
- Constructor for class jurpe.world.
Inn
Constructor.
Inn(int)
- Constructor for class jurpe.world.
Inn
Constructor.
INN
- Static variable in class jurpedemo.resources.
GameStrings
Innate
- Class in
jurpe.characters
Base class for advantages/disadvantages/quirks.
Innate(String, String, short)
- Constructor for class jurpe.characters.
Innate
Construct a new Innate Ability, such as Advantage, Disadvantage, Quirk
innates()
- Method in class jurpe.characters.
CharacterAttributes
Get list of characters' innate skills (advantages, disadvantages)
Innates
- Class in
jurpe.containers
Innates (inborn) skills container class
Innates()
- Constructor for class jurpe.containers.
Innates
Constructor
INNIMAGE
- Static variable in class jurpedemo.
JurpeDemoConfig
Name of inn image
INPNAME
- Static variable in class jurpedemo.resources.
GameStrings
Instruction
- Enum in
jurpe.dungeon.crawler
Instruction constants that represent the key-commands issued by a player.
INT
- Static variable in class jurpe.system.resources.
LibraryStrings
INTELLIGENCE
- Static variable in class jurpedemo.resources.
GameStrings
Inventory
- Class in
jurpe.containers
PCharacter Inventory.
Inventory()
- Constructor for class jurpe.containers.
Inventory
Constructs a new Inventory with default money quantity.
Inventory(int)
- Constructor for class jurpe.containers.
Inventory
Constructs new Inventory with "denary" money
INVENTORY
- Static variable in class jurpedemo.resources.
GameStrings
InventoryListBox
- Class in
jurpedemo.frames
Extends JList with popup menu functionalities for handling inventory
InventoryListBox(JurpeFrame)
- Constructor for class jurpedemo.frames.
InventoryListBox
Constructor
IQ_BASED
- Static variable in class jurpe.characters.
Skill
Based upon intelligence (IQ)
IQ_MODIFIER
- Static variable in class jurpe.system.
EffectType
IS
- Static variable in class jurpe.system.resources.
LibraryStrings
isAI()
- Method in class jurpe.characters.
BasicPC
Return true if this charater is controlled by Artificial Intelligence
isAlive()
- Method in class jurpe.characters.
Monster
A monster is alive if:
Has HT>0
isAlive()
- Method in class jurpe.characters.
PC
If character is alive it returns true
isAlive()
- Method in class jurpe.characters.
PCharacter
A character is alive if:
Has HT>0 Failed a roll on MaximumHT if CurrentHO <=0 Lost a total of 1 times MaximumHT
isAlive()
- Method in class jurpe.combat.
DualCombat
Return true combat is alive (ie: will not terminate next turn).
isAllOutDefense()
- Method in class jurpe.combat.
Defense
Will determine if defending character issued an All Out Defense the turn before.
isArmed()
- Method in class jurpe.characters.
PC
True, if this character is wearing a weapon
isAvailable()
- Method in enum jurpe.combat.
DefenseType
If Active Defense is available this turn.
isBalanced()
- Method in class jurpe.characters.
Skill
Returns true if Skill is HandWeapon, and the particular Weapon is balanced.
isBalanced()
- Method in class jurpe.items.
Weapon
If this weapon need to get ready (not balanced).
isCharacterCreated()
- Method in class jurpedemo.wizards.
CharacterCreation
isClosed()
- Method in class jurpe.dungeon.rpgmap.
Passage
Returns true if this passage is closed
isCorridor(Direction)
- Method in class jurpe.dungeon.rpgmap.
Cell
Return true if the passage between this cell and the cell in d direction is a corridor, that is, it's opened.
isDoor(Direction)
- Method in class jurpe.dungeon.rpgmap.
Cell
Return true if there is a door in the direction dir
isEnabled()
- Method in enum jurpe.system.
EnabledDisabled
ISENDED
- Static variable in class jurpedemo.resources.
GameStrings
isFocusable()
- Method in class jurpe.dungeon.hexmap.
HexMap
If it's focusable
isImplemented()
- Method in class jurpe.characters.
Innate
Return true if this Innate has been implemented
isInside(RpgMapPoint)
- Method in interface jurpe.dungeon.rpgmap.
ILogicalMap
Get RpgMapCell at RpgMapCoordinates XY
isInside(RpgMapPoint)
- Method in class jurpe.dungeon.rpgmap.
MapTiles
Returns true if the position is inside the RpgMap width and height
isInside(short, short)
- Method in class jurpe.dungeon.rpgmap.
MapTiles
Returns true if the position is inside the RpgMap width and height
isInside(RpgMapPoint)
- Method in class jurpe.dungeon.rpgmap.
MapView
Returns true if the position is inside the RpgMapView width and height
isInside(RpgMapPoint)
- Method in class jurpe.dungeon.rpgmap.
RpgMap
Return true if point p is inside this map.
isInVillage()
- Method in class jurpe.dungeon.
Avatar
Return true if the Avatar is in the village (dungeon level 0)
isItemRandom()
- Method in class jurpe.items.
BasicItem
If this item was randomly created
isItemUsable()
- Method in class jurpe.items.
BasicItem
If this item is usable (character can use it)
isItemWearable()
- Method in class jurpe.items.
BasicItem
If this item is wearable (character can wear it)
isLinux()
- Method in class jurpe.system.
OSProps
If program is running on Linux
ISNOTRDYT
- Static variable in class jurpe.system.resources.
LibraryStrings
ISNOTUSBL
- Static variable in class jurpedemo.resources.
GameStrings
ISNOTWRBL
- Static variable in class jurpedemo.resources.
GameStrings
isOnTheEdge(RpgMapPoint)
- Method in class jurpe.dungeon.hexmap.
HexMapView
Return true if the point is over the edge of this view.
isOpen()
- Method in class jurpe.dungeon.furnishing.
Door
isOpened()
- Method in class jurpe.dungeon.rpgmap.
Passage
Returns true if this passage is opened
isPCgenerated()
- Method in class jurpe.system.
CoreHandles
If a Playing Character has been generated
isPhysical()
- Method in class jurpe.characters.
Skill
Returns true if it is a Physical skill
isReady()
- Method in class jurpe.characters.
Monster
isReady()
- Method in class jurpe.characters.
PC
If character is ready to make an attack this turn.
isReady()
- Method in class jurpe.characters.
PCharacter
You are ready if: - you are unarmed - you are using a weapon which is ready
isReady()
- Method in class jurpe.items.
Weapon
If this weapon is balanced, then returns true if it's also ready.
ISREADY
- Static variable in class jurpe.system.resources.
LibraryStrings
ISREADYTO
- Static variable in class jurpe.system.resources.
LibraryStrings
isSaved()
- Method in class jurpe.characters.
PCharacter
If the character has been saved lately.
isShielded()
- Method in class jurpe.characters.
PC
Returns true if character wears a shield.
isShielded()
- Method in class jurpe.characters.
PCharacter
Returns true if character wears a shield.
isSpecial()
- Method in class jurpe.dungeon.rpgmap.
Cell
Return true if this cell is not a wall or a corridor.
isSpecial()
- Method in class jurpe.world.
Location
True if location is special.
isTabVisible(int)
- Method in class jurpedemo.frames.
JurpeFrame
True if tab is visible (not actually showing, just visible)
isTherePlaceHolder(RpgMapPoint)
- Method in class jurpe.dungeon.
Level
Return true if there is a placeholder in this rpgmappoint
ISUNCONSC
- Static variable in class jurpe.system.resources.
LibraryStrings
isUnconscious()
- Method in class jurpe.characters.
PC
Returns true if character cannot move/decide actions (is unconscious)
ISUNXCONS
- Static variable in class jurpe.system.resources.
LibraryStrings
isValid()
- Method in class jurpe.combat.
WeaponDamage
If this DamageType is valid for the weapon
isValid()
- Method in class jurpe.system.
TurnEffect
If this turn effect is still in action (valid).
isVoid()
- Method in class jurpe.system.
EffectsCollection
If this collection is empty
isWall()
- Method in class jurpe.dungeon.rpgmap.
Cell
A cell without exits is considered a wall
isWeapon()
- Method in class jurpe.characters.
Skill
Returns true if it is a Physical skill used for Weapons.
item()
- Method in class jurpe.dungeon.rpgmap.
DungeonItem
Basic Item type
Item
- Class in
jurpe.items
Item Type Class.
Item(String, int, int, String, int, String, boolean)
- Constructor for class jurpe.items.
Item
Constructor
ITEM
- Static variable in class jurpe.system.resources.
LibraryStrings
ITEMS
- Static variable in class jurpedemo.resources.
GameStrings
ItemType
- Enum in
jurpe.items
Constants describing item type.
ItemValueType
- Enum in
jurpe.system.generation
ItemValueType constants determine the rarity of an object, ie: switch (ivt) { case TRASH: break; case COMMON: break; case NORMAL: break; case AVERAGE: break; case MORETHANAVG: break; case RARE: break; case UNIQUE: break; }
iterator()
- Method in interface jurpe.dungeon.rpgmap.
ILogicalMap
Iterator
iterator()
- Method in class jurpe.dungeon.rpgmap.
MapView
Iterator
iterator()
- Method in class jurpe.dungeon.rpgmap.
RpgMap
Iterator
ITLIECWO
- Static variable in class jurpe.system.resources.
LibraryStrings
ITSTHESAME
- Static variable in class jurpedemo.resources.
GameStrings
IXMLConverter
- Interface in
name.alessiosaltarin.utils
Interface for XML metadata managing.
IXMLNavigator
- Interface in
name.alessiosaltarin.utils
Summary description for XMLNavigator.
Overview
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Help
Jurpe - Java Universal Role Playing Engine -
http://jurpe.sourceforge.net
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