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C

cancelCharacter() - Method in class jurpe.system.CoreCommands
Reset current Playing Character.
CANNOTESC - Static variable in class jurpe.system.resources.LibraryStrings
 
CANTAODEF - Static variable in class jurpe.system.resources.LibraryStrings
 
CANTBSD - Static variable in class jurpe.system.resources.LibraryStrings
 
CANTDEFEND - Static variable in class jurpe.system.resources.LibraryStrings
 
CANTFIRAID - Static variable in class jurpedemo.resources.GameStrings
 
CANTLEAR - Static variable in class jurpedemo.resources.GameStrings
 
CANTSAVE - Static variable in class jurpedemo.resources.GameStrings
 
CANTWEAR - Static variable in class jurpedemo.resources.GameStrings
 
Cell - Class in jurpe.dungeon.rpgmap
Cell is the logical abstraction of a dungeon cell.
Cell(short, short) - Constructor for class jurpe.dungeon.rpgmap.Cell
Constructor
Cell(short, short, LocationType) - Constructor for class jurpe.dungeon.rpgmap.Cell
Constructor
CellPassages - Class in jurpe.dungeon.rpgmap
 
CellPassages() - Constructor for class jurpe.dungeon.rpgmap.CellPassages
Constructor
CETNCADM - Static variable in class jurpe.system.resources.LibraryStrings
 
CHARACTER - Static variable in class jurpedemo.resources.GameStrings
 
CHARACTER_POINTS - Static variable in class jurpe.system.Config
PCharacter Points At Start
CharacterAttributes - Class in jurpe.characters
Character (usually playing) Attributes class.
CharacterAttributes() - Constructor for class jurpe.characters.CharacterAttributes
Constructor.
CharacterAttributes(String, PrimaryStats) - Constructor for class jurpe.characters.CharacterAttributes
Create character attributes with name and PrimaryStats
CharacterCreation - Class in jurpedemo.wizards
Encapsulate all attributes for creating a new character.
CharacterCreation(Frame) - Constructor for class jurpedemo.wizards.CharacterCreation
 
characters(char[], int, int) - Method in class name.alessiosaltarin.utils.SaxConverter
Inserts characters.
CharacterWizard0 - Class in jurpedemo.wizards
Character Generator Wizard (step 1 of 4) Presentation.
CharacterWizard0(CharacterCreation) - Constructor for class jurpedemo.wizards.CharacterWizard0
 
CharacterWizard0() - Constructor for class jurpedemo.wizards.CharacterWizard0
 
CharacterWizard1 - Class in jurpedemo.wizards
Character Generator Wizard (step 2 of 4).
CharacterWizard1(CharacterCreation) - Constructor for class jurpedemo.wizards.CharacterWizard1
 
CharacterWizard1() - Constructor for class jurpedemo.wizards.CharacterWizard1
 
CharacterWizard2 - Class in jurpedemo.wizards
Character Generator Wizard (step 3 of 5).
CharacterWizard2(CharacterCreation) - Constructor for class jurpedemo.wizards.CharacterWizard2
 
CharacterWizard2() - Constructor for class jurpedemo.wizards.CharacterWizard2
 
CharacterWizard3 - Class in jurpedemo.wizards
Character Generator Wizard (step 4 of 5) Roll for primary statistics (ST,DX,IQ,HT)
CharacterWizard3(CharacterCreation) - Constructor for class jurpedemo.wizards.CharacterWizard3
 
CharacterWizard3() - Constructor for class jurpedemo.wizards.CharacterWizard3
 
CharacterWizard4 - Class in jurpedemo.wizards
Character Generator Wizard (step 5 of 5).
CharacterWizard4(CharacterCreation) - Constructor for class jurpedemo.wizards.CharacterWizard4
 
CharacterWizard4() - Constructor for class jurpedemo.wizards.CharacterWizard4
 
CHARCREATE - Static variable in class jurpedemo.resources.GameStrings
 
CHAREXTENSION - Static variable in class jurpe.system.Config
Extension for character types
checkCriticalFailure(int, int) - Static method in class jurpe.system.JurpeUtils
Returns true if dice roll is a critical failure
checkCriticalSuccess(int, int) - Static method in class jurpe.system.JurpeUtils
Returns true if dice roll is a critical success
CHR_POINTS - Static variable in class jurpedemo.resources.GameStrings
 
CHRNOTARM - Static variable in class jurpedemo.resources.GameStrings
 
CHRPOISL - Static variable in class jurpedemo.resources.GameStrings
 
CIIACUCS - Static variable in class jurpe.system.resources.LibraryStrings
 
CIIAZALR - Static variable in class jurpe.system.resources.LibraryStrings
 
clearMaze(Graphics, Color) - Method in class jurpe.dungeon.hexmap.HexMapDrawing
Clear maze
clone() - Method in class jurpe.characters.PC
Cloning function
clone() - Method in class jurpe.items.BasicItem
Clone BasicItem.
clone() - Method in class name.alessiosaltarin.utils.XmlLeaf
Clone this leaf
close() - Method in class jurpe.dungeon.furnishing.Door
Closes a door
CLOSE_DOOR - Static variable in class jurpe.system.commands.DungeonCommand
 
closeBranch(String) - Method in class name.alessiosaltarin.utils.XMLWriter
 
CLOSEHT - Static variable in class jurpedemo.resources.GameStrings
 
closeRoot() - Method in class name.alessiosaltarin.utils.XMLWriter
Add closing tag for document root.
cm2inches(int) - Static method in class name.alessiosaltarin.utils.Conversion
 
cm2inches(float) - Static method in class name.alessiosaltarin.utils.Conversion
 
CM_AIM - Static variable in interface jurpe.combat.ICombat
 
CM_AIM - Static variable in class jurpe.system.resources.LibraryStrings
 
CM_ALLOATT - Static variable in interface jurpe.combat.ICombat
 
CM_ALLOATT - Static variable in class jurpe.system.resources.LibraryStrings
 
CM_ALLODEF - Static variable in interface jurpe.combat.ICombat
 
CM_ALLODEF - Static variable in class jurpe.system.resources.LibraryStrings
 
CM_ATTAK - Static variable in interface jurpe.combat.ICombat
 
CM_ATTAK - Static variable in class jurpe.system.resources.LibraryStrings
 
CM_MOVE - Static variable in interface jurpe.combat.ICombat
 
CM_MOVE - Static variable in class jurpe.system.resources.LibraryStrings
 
CM_RDYWPN - Static variable in interface jurpe.combat.ICombat
 
CM_RDYWPN - Static variable in class jurpe.system.resources.LibraryStrings
 
CM_RELOAD - Static variable in interface jurpe.combat.ICombat
 
CM_RELOAD - Static variable in class jurpe.system.resources.LibraryStrings
 
CNIUAINF - Static variable in class jurpedemo.resources.GameStrings
 
COMBAT - Static variable in class jurpe.system.resources.LibraryStrings
 
Combat_AllOutAttack - Class in jurpe.combat
Utility class for Command Design Pattern.
Combat_AllOutAttack(ICombat) - Constructor for class jurpe.combat.Combat_AllOutAttack
Functor for AllOutAttack Command
Combat_AllOutDefense - Class in jurpe.combat
Utility class for Command Design Pattern.
Combat_AllOutDefense(ICombat) - Constructor for class jurpe.combat.Combat_AllOutDefense
Functor for AllOutDefense Command
Combat_Attack - Class in jurpe.combat
Utility class for Command Design Pattern.
Combat_Attack(ICombat) - Constructor for class jurpe.combat.Combat_Attack
Functor for Attack Command
Combat_Move - Class in jurpe.combat
Utility class for Command Design Pattern.
Combat_Move(ICombat) - Constructor for class jurpe.combat.Combat_Move
Functor for Move Command
Combat_ReadyWeapon - Class in jurpe.combat
Utility class for Command Design Pattern.
Combat_ReadyWeapon(ICombat) - Constructor for class jurpe.combat.Combat_ReadyWeapon
Functor for ReadyWeapon Command
COMBATALIVE - Static variable in class jurpedemo.resources.GameStrings
 
CombatCommands - Class in jurpe.system.commands
Combat related commands.
CombatCommands() - Constructor for class jurpe.system.commands.CombatCommands
 
COMBATOVER - Static variable in class jurpedemo.resources.GameStrings
 
COMMAND - Static variable in class jurpedemo.resources.GameStrings
 
CommandSequence - Class in jurpe.system
Implements a sequence of commands to be executed.
CommandSequence() - Constructor for class jurpe.system.CommandSequence
Build new command sequence
compareTo(Object) - Method in class jurpe.characters.BasicPC
Comparing function.
compareTo(Object) - Method in class jurpe.characters.Innate
Comparison is made on names
compareTo(Object) - Method in class jurpe.items.BasicItem
Adds comparability to all derived classes Comparing is always made on cost
compareTo(Object) - Method in class name.alessiosaltarin.utils.ValuedString
Adds comparability Comparing is made on Value
computeCharacterPoints(PC) - Static method in class jurpe.system.JurpeUtils
Computes character points.
computeCharacterPoints(int, int, int, int) - Static method in class jurpe.system.JurpeUtils
Computes character points.
computeDamage(int, int) - Static method in class jurpe.system.JurpeUtils
Computer damage points when an unarmed attack succeeds.
computeWeaponDamage(int, DamageMode, int) - Static method in class jurpe.system.JurpeUtils
Computer damage points when an attack succeeds.
Config - Class in jurpe.system
This class contains configuration strings.
Config() - Constructor for class jurpe.system.Config
 
CONFIGXML - Static variable in class jurpe.system.Config
 
CONSTITUTION - Static variable in class jurpedemo.resources.GameStrings
 
content() - Method in interface name.alessiosaltarin.utils.IXMLNavigator
Get XML contents as an ArrayList.
continueCombat(DualCombat) - Static method in class jurpe.system.commands.CombatCommands
After having initialized Combat and TurnTable objects, this method return false until combat is ended.
continueCombat() - Method in class jurpe.system.CoreCommands
After having initialized Combat and TurnTable objects, this method return false until combat is ended.
Conversion - Class in name.alessiosaltarin.utils
Metrical/English System Conversions
Conversion() - Constructor for class name.alessiosaltarin.utils.Conversion
 
copyFile(String, String) - Method in class name.alessiosaltarin.utils.FileManager
Copy a file.
Core - Class in jurpe.system
Contains references to every object in the game.
Core() - Constructor for class jurpe.system.Core
Constructor.
CoreCommands - Class in jurpe.system
Core related commands
CoreCommands() - Constructor for class jurpe.system.CoreCommands
 
CoreHandles - Class in jurpe.system
Handles to other objects in the game.
CoreHandles() - Constructor for class jurpe.system.CoreHandles
 
COS - Static variable in class jurpe.system.resources.LibraryStrings
 
COST - Static variable in class jurpe.system.resources.LibraryStrings
 
CostGenerator - Class in jurpe.system.generation
This class generates costs for randomly created items.
CostGenerator(int, int, int) - Constructor for class jurpe.system.generation.CostGenerator
Constructor.
CostGenerator(int, int, int, double, int) - Constructor for class jurpe.system.generation.CostGenerator
Constructor
countByTagName(String, Document) - Static method in class name.alessiosaltarin.utils.DOMUtils
Count Elements in Document by Tag Name
CREATEC - Static variable in class jurpedemo.resources.GameStrings
 
createDungeon(int) - Method in class jurpe.dungeon.generator.Dungeonifier
Create a new dungeon
createDungeon(int) - Method in interface jurpe.dungeon.generator.IDungeonGenerator
Create a new dungeon
createDungeon(int) - Method in class jurpe.dungeon.generator.Mazifier
Create dungeon
createDungeon(int) - Method in class jurpe.dungeon.generator.OpenSpace
Create a new dungeon
createDungeon() - Method in class jurpe.system.Core
Set dungeon related handles
createHexMap(PanelGame, Dungeons, int, int) - Static method in class jurpe.dungeon.hexmap.HexMapFactory
 
createHexMap(Dungeons) - Method in class jurpedemo.frames.PanelGame
 
createLevels() - Method in class jurpe.dungeon.DungeonLevels
Create dungeon levels.
createRandom(String, int) - Static method in class jurpe.characters.Monster
Creates a Non Playing Character (monster), with given points points.
createRandom(ItemValueType, RandomNames) - Static method in class jurpe.items.Armor
Creates a random generated Armor
createRandom(ItemValueType, RandomNames) - Static method in class jurpe.items.Item
Creates a new random item.
createRandom(ItemValueType) - Static method in class jurpe.items.MoneyBag
Create a new money bag
createRandom(ItemValueType, RandomNames) - Static method in class jurpe.items.Shield
Creates a random generated Shield
createRandom(ItemValueType, RandomNames, MasterShop, Skills) - Static method in class jurpe.items.Weapon
Creates a random generated Weapon
CreationCommands - Class in jurpe.system.commands
Creation related commands.
CreationCommands() - Constructor for class jurpe.system.commands.CreationCommands
 
CRESTHT - Static variable in class jurpedemo.resources.GameStrings
 
CRITFAILR - Static variable in class jurpedemo.resources.GameStrings
 
CRITICHIT - Static variable in class jurpe.system.resources.LibraryStrings
 
CRITSUCCS - Static variable in class jurpedemo.resources.GameStrings
 
CRUDAMAGE - Static variable in class jurpedemo.resources.GameStrings
 
CRUSHING - Static variable in class jurpe.system.resources.LibraryStrings
 
CUR_CHR_N - Static variable in class jurpedemo.resources.GameStrings
 
CUR_WEP - Static variable in class jurpedemo.resources.GameStrings
 
CURPISAI - Static variable in class jurpe.system.resources.LibraryStrings
 
CURPISHM - Static variable in class jurpe.system.resources.LibraryStrings
 
CURRENT - Static variable in class jurpedemo.resources.GameStrings
 
CURRENTPTH - Static variable in class jurpe.system.resources.LibraryStrings
 
CURWEPMOD - Static variable in class jurpedemo.resources.GameStrings
 
CUTDAMAGE - Static variable in class jurpedemo.resources.GameStrings
 
CUTTING - Static variable in class jurpe.system.resources.LibraryStrings
 

Jurpe - Java Universal Role Playing Engine - http://jurpe.sourceforge.net
A B C D E F G H I J K L M N O P R S T U V W X Y Z